![]() The singular game mechanic of sledgehammering your way (as though moving around with a crutch, or on stilts) through the game’s single level is a deceptive facade. Getting Over It presents itself as a simple game: a bare-chested man, half-embedded in a black cauldron, has to ascend a vertiginous landscape, half-landfill half-mountain. (Psychologists are currently agnostic on that issue.) In this case, if all you have is a sledgehammer, everything looks like smashable drywall for your pent-up rage. ![]() Or, at least, according to the great psychologist Abraham Maslow. If all you have is a hammer, everything looks like a nail. As a player, you often wonder why you’re masochistically whipping yourself, playing this game over and over, trying to reach the top. Frustration is literally built right into the game. This genre bending game knows exactly what it is: a trial in patience, suspense, and frustration. Getting Over It with Bennett Foddy is an idiosyncratic video game – almost to a fault.
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